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Videogames, libraries, and the feedback loop: learning beyond the stacks

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Schamroth Abrams, Sandra Gerber, Hannah R. Emerald Group Publishing Limited (Bingley, U.K, 2021) (eng) English 9781800715073 Unknown Unknown VIDEO GAMES IN EDUCATION; Unknown Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.

Physical dimension
1 online resource (184 p.) Unknown Unknown

Summary / review / table of contents

Chapter 1. Introduction
Chapter 2. The Feedback Loop: Learning from Videogame Experiences --
Chapter 3. A Tale of Two Library Videogame Spaces --
Chapter 4. Meaning Making through the Feedback Loop --
Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop
Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs.


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Access no. Call number Location Status
01320/21 028.5 Sch V Online Available