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Video games: an introduction to the industry
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Fairchild Books
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(eng) English
9781474222433
Creative careers
1st ed.
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A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.



Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners
1 online resource (v, 208 p.)
Not available
ill.
Front matter

1. Video Games: Past, Present, And Future 12–47

2. Who Makes Games? 48–75

3. Game Tech 76–99

4. Lateral Thinking 100–123

5. Games and Society 124–153

6. The Business of Games 154–197

Back matter
Access no. Call number Location Status
00209/21 338.477948 Bos V Online Available
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