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Game design workshop: a playcentric approach to creating innovative games

Fullerton, Tracy Unknown CRC Press (New York, 2014) (eng) English 9781482217162 Unknown 3rd ed. COMPUTER GAMES-PROGRAMMING; Unknown Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Physical dimension
xxviii, 507 p. 24 cm. ill.

Summary / review / table of contents

pt. 1: Game design basics. The role of the game designer --
The structure of games --
Working with formal elements --
Working with dramatic elements --
Working with system dynamics --
pt. 2: Designing a game. Conceptualization --
Prototyping --
Digital prototyping --
Playtesting --
Functionality, completeness, and balance --
Fun and accessibility --
pt. 3: Working as a game designer. Team structures --
Stages and methods of development --
Communicating your designs --
Understanding the new game industry --
Selling yourself and your ideas to the game industry.


Copies
Access no. Call number Location Status
00489/18 794.81536 Ful G Library - 7th Floor Available