Preface --
PART 1: Origins of animation:
Chapter 1. Setting the scene for animation --
Chapter 2. The magic of early cinema --
Chapter 3. Foundation of the animation industry --
Chapter 4. The late silent era and the coming of sound --
PART 2: Early animation:
Chapter 5. Animation as modern art --
Chapter 6. Disneyś new aestetic --
Chapter 7. Style and the Fleischer Studio --
Chapter 8. Comedy and the dominance american animation --
PART 3: Wartime and midcentury:
Chapter 9. Animation in the world war II --
Chapter 10. International development in postwar animation --
Chapter 11. Stop-motion approaches --
Chapter 12. Midcentury shifts in american design --
Chapter 13. Early television animation --
PART 4: Experimental modes:
Chapter 14. Postwar experimentation --
Chapter 15. New audiences for animal features --
PART 5: New contexts and voices:
Chapter 16. The emergence of electronic games --
Chapter 17. Voices from the eastern bloc --
Chapter 18. Authorship in animation shorts --
Chapter 19. The Disney renaissance --
Chapter 20. Television as a creative space --
Chapter 21. Computer-generated animation in features --
PART 6: Animation worldwide:
Chapter 22. The culture of Japanese animation --
Chapter 23. A panorama of world animation --
Chapter 24. Animation in the art world.
Access no. | Call number | Location | Status |
---|---|---|---|
00195/18 | 741.58 Fur A | Library - 7th Floor | Available |