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Imaginative realism: how to paint what doesn't exist

Gurney, James Unknown Andrews McMeel Publishing (Kansas City, Missouri, 2009) (eng) English 9780740785504 Unknown Unknown REALISM IN ART; Unknown This book explores the question of how to paint a realistic picture of something that doesn't exist. It is intended not only for artists interested in fantasy and science fiction, but also for anyone who wants to recreate history, visualize extinct wildlife, or simply tell a story with a picture.

Physical dimension
224 p. 27 cm. ill.

Summary / review / table of contents

Introduction --
Tradition : Tradition of imaginative painting ; Art in the twentieth century ; Copies from the masters --
Studio : Tables, easels, and lights ; Helpful equipment ; Drawing media ; Painting media --
Preliminary sketches : Games to loosen up ; Thumbnail sketches ; Storyboards ; Color experiments ; Charcoal comprehensive ; Corrections and tracings ; Eye level ; Perspective grid ; Sticking with it --
History and archeology : Telling a story ; Early humans ; Close or far view ; Information and atmosphere --
People : Mirror studies ; Tone paper studies ; Acting in character ; Photographing models ; Professional models ; Head maquettes ; Costumes ; Characters in settings ; Managing detail --
Dinosaurs : Digging dinosaurs ; Dinosaurs in their environment ; Unusual behaviors ; Multiple maquettes ; Setting up a tableau ; Homemade miniatures ; Wings and capes ; 2D-to-3D maquette ; Coloration --
Creatures and aliens : Creature maquettes ; Skeleton model ; Animal characters ; Half-human ; From model to mermaid ; Cyborgs --
Architecture : Four steps to build a city ; Visualizing waterfall city ; Architectural maquettes ; Lighting the maquette ; Clay and stone --
Vehicles : Start with the familiar ; Exaggeration ; Sketchbook as springboard ; Insect vehicles ; Walking vehicles ; Alternate history ; A lived-in future ; Engineering ; Scrap file --
Plein-air studies : On-location drawing ; Weird and wonderful ; Fact into fantasy ; Museums and zoos ; Orientalism --
Composition : Two values ; Silhouette ; Chiaroscuro ; Shapewelding ; Counterchange ; Windmill principle ; Eye tracking ; Heatmaps ; Spokewheeling ; Clustering ; Flagging the head ; Vignetting ; Repose and action ; Repoussoir ; Cutaway views ; Aerial views ; Maps --
Procedure : Step by step ; Grounds, mediums, and techniques ; Texture and impasto ; Combining the elements --
Careers : Paperback covers ; Movie design ; Video game design ; Toy design ; Theme park des--
Afterword --
Glossary.


Copies
Access no. Call number Location Status
01456/17 709.0343 Gur I Library - 7th Floor Available