Marschner, SteveShirley, Peter
CRC Press (Boca Raton, 2022) (eng) English9781032122861Unknown5th ed.COMPUTER GRAPHICS; UnknownDrawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Physical dimension
xiv, 700 p.24 cmill.
Summary / review / table of contents
1 Introduction
2 Miscellaneous Math
3 Raster Images
4 Ray Tracing
5 Surface Shading
6 Linear Algebra
7 Transformation Matrices
8 Viewing
9 The Graphics Pipeline
10 Signal Processing
11 Texture Mapping
12 Data Structures for Graphics
13 Sampling
14 Physics-Based Rendering
15 Curves
Michael Gleicher
16 Computer Animation
Michael Ashikhmin
17 Using Graphics Hardware
Peter Willemsen
18 Color
Erik Reinhard and Garrett Johnson
19 Visual Perception
William B. Thompson
20 Tone Reproduction
Erik Reinhard
21 Implicit Modeling
Brian Wyvill
22 Computer Graphics in Games
Naty Hoffman
23 Visualization
Tamara Munzner