UnknownValentine, Louise
Bloomsbury Academic (London, 2017) (eng) English9781350036031Unknown1st ed.PROTOTYPES, ENGINEERING; Includes bibliographical references and index; Design in the 21st century has become increasingly more embedded in a complex system of disciplines (software and digital design, graphic design, architecture, construction, medical practices, business design and management, technology, graphic design, product design, etc.) and as a result, the intricacies of designing a product have increased. How can NASA test products for alien environments on Earth? How can a designer successfully test a digital program for a space that is not tangible? It is these problems that this collection responds to, allowing the reader to understand the significance of the prototype in modern design, and how designers must use this process to predict the potential future of their product. Prototype enables design students and professionals to explore the significance of the prototype and its influence and bearing on the future of design. As the prototype is a model of something not yet built, a kind of future in the present, its importance in the development of the finished product cannot be ignored. It allows designers to understand what needs to be changed and what needs to be manipulated in order to create a product that successfully understands and navigates all the complexities of the modern world. In this way, the book allows us to rethink the nature of the prototype for the 21st century and beyond.
Physical dimension
1 online resource (xxi, 188 p.)UnknownUnknown
Summary / review / table of contents
Front matter
Introduction 1–18
1. Crafting Interactions: The Purpose and Practice of Serious Play 19–28
2. From Mari to Memphis: The Role of Prototypes in Italian Radical and Postmodern Design 29–44
3. The Imaginative Use of Fictional Bio-Prototypes 45–58
4. Prototyping for the Design Spaces of the Future 59–74
5. Handle With Care 75–84
6. Prototypes as a Central Vein for Knowledge Development 85–98
7. Techne and Logos at the Edge of Space 99–114
8. Prototopia: Craft, Type and Utopia in Historical Perspective 115–124
9. Prototyping for High-Value, Time-Poor Users 125–140
10. Computer-Embedded Design: Paipr Prototyping 141–154
11. The Rip+Mix Method and Reflection on its Prototypes 155–168
12. Closing Remark 169–180