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The advanced game narrative toolbox

Unknown Heussner, Tobias CRC Press (Boca Raton, FL, 2019) (eng) English 9781138499638 Unknown Unknown COMPUTER GAMES-PROGRAMMING; Unknown The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

Physical dimension
xii, 220 p. 24 cm. ill.

Summary / review / table of contents

Why authentic diversity, consultants and research are needed in narrative design --
Writing romance and sexuality in games --
Building a universe --
Writing for non-digital games (board games) --
From novel to game and back again --
From movie to game (and back again?) --
"Get it into the game : writing & implementation --
Cinematics & dialogue --
"Get this, kill that, talk with mission & quest design --
Planning your work --
Yes, videogames need story editors! --
Freelancing in games : narrative mercenaries for hire.


Copies
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00632/19 794.81525 Adv Library - 7th Floor Available