The repeated purchasing habits on online video games has been shown through news relating towards Indonesian people spending real life money through microtransactions, and with other news like Genshin Impact making a huge profit compared to games that are released earlier. The purpose of this research is to find the unique factors that influence gamers’ repurchase intention as they are involved in the microtransactions when playing Genshin Impact. The research has gathered data from 150 gamers who played Genshin Impact, with a majority of 5 high purchasing power cities in Indonesia, with the age of financial dependence, which is conducted using a survey through the Indonesian community. The findings showed that the concept of economic value has an effect towards the loyalty as a mediator variable of the players that will affect the repurchase intention, while emotional value affects the satisfaction of the players, but the satisfaction itself does not have a positive affect towards the repurchase intention. This will be beneficial for the marketers, developers, and investors of online video games to know the key factors of repetitive success when developing a game.